Vertex Distance Calculator

A lens gives a different effective power depending on how far it sits in front of the eye, which is why a strong spectacle prescription is not the same number as the contact lens that corrects the same eye. Enter the sphere, cylinder and axis with the vertex distance the prescription was written at and the one you want it at, and this returns the compensated power rounded to the quarter dioptre lenses are actually made in. Each principal meridian goes through the formula separately, so the cylinder changes by a different amount from the sphere and the axis is carried through untouched. Below about four dioptres the correction comes to less than one lens step, and the page says so rather than pretending otherwise.

Enter the prescription as written and the two vertex distances. Spectacle to contact lens is 12 mm to 0; the other way round is 0 to 12. Any two distances work, including one spectacle frame sitting closer to the face than another.

Include the sign. The minus key is allowed in this field.
Leave at zero for a sphere-only prescription. Minus cylinder is the usual notation; plus cylinder works too.
Carried through unchanged. Vertex compensation cannot rotate an axis.
From the back of the lens to the front of the cornea. 12 to 14 mm is a typical spectacle frame; a contact lens sits at 0.
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